home *** CD-ROM | disk | FTP | other *** search
- You may send for a SerpentHead Hintbook by sending a check or m.o. for
- $5.00 plus $1.00 shipping to: William Cassidy
- P.O. Box 796
- Hillsboro, OH 45133
-
-
-
- THE GAME SCREEN
- The game screen is divided into four sections: the View Window, the Map,
- the Text Box, and the Command Buttons. The View Window is where the game
- takes place. What you see is exactly what your character, Sir Mharim, sees.
- The Map displays the floor plan of Castle SerpentHead along with your current
- position. The Text Box is where game messages are displayed. The Command
- Buttons are explained below.
-
- THE COMMANDS
- There are eight Command Buttons in the center of your game screen. To
- select a command, position the hand cursor over the Command Button and
- click the left mouse button. NOTE: If you are using the keyboard instead
- of a mouse, use the arrow keys to position and press ENTER to choose a
- command. In these instructions, "Click" refers to clicking the left mouse
- button or pressing the ENTER key.
-
- LOOK
- This Command allows you to look at any section of the View Window. Position
- hand icon on LOOK button and click. Then position hand icon where you want
- to look and click.
-
-
- TAKE
- This Command allows you to take items in the View Window. Position hand icon
- on TAKE button and click. Then position hand icon over item you wish to take
- and click.
-
- OPEN
- This Command allows you to open objects in the View Window. Position hand
- icon on OPEN button and click. Then position hand icon over what you wish to
- open (for example, a door) and click.
- USE
- To make use of an item you have taken, position hand icon on USE button.
- Click the mouse button and your inventory of items will be displayed.
- Position hand icon over the item you wish to use and click. Then position
- hand icon where you want to use the selected item in the View Window.
- NOTE: You CANNOT use one item on another item.
-
- ITEMS
- This command displays a picture of the selected item along with a short
- description of that item. Position hand icon on ITEMS button. Click mouse
- button and your inventory will be displayed. Position hand icon over the
- item you want described and click.
- MOVE
- Choosing the MOVE button will allow you to move to different rooms in the
- castle. Your character will move North, South, East or West according to
- the castle map regardless of which direction your character may be facing.
- Position hand icon on MOVE button and click mouse button. The hand icon
- will be positioned on the direction indicator which consists of four arrows.
- Click the arrow that corresponds to the direction you want to go. Be sure
- to note your position on the castle maps at right hand side of the screen.
- NOTE: Pressing the ESC key will cancel an impending MOVE command.
-
- QUIT
- Click the QUIT button to return to DOS. Be sure to save your game before
- quitting.
-
-
-
- OPTIONS
- Clicking the OPTIONS button will bring up the Options Screen. From the
- Options Screen you may load a saved game, save a game, adjust brightness,
- and turn sound on or off.
-
- OPTIONS SCREEN COMMANDS
-
- SAVING A GAME
- From the options menu, choose SAVE GAME. Use the arrow keys to highlight
- a game slot. Press ENTER key. Give your saved game a name and press ENTER.
- If you pick a slot that was not empty, the game that was previously saved
- there will be replaced by your game.
-
- RESTORING A GAME
- From the options menu, choose LOAD GAME. Use the arrow keys to select
- a game slot. Press ENTER key to restore saved game.
-
- Choose SOUND ON/OFF and press ENTER to toggle sound on/off.
- o increase the brightness of your game screen, press the right arrow key.
- To decrease the brightness, press the left arrow key.
-
- Read on for the story of SerpentHead...
-
-
-
-
- The Story of SerpentHead
-
- Foreword
-
-
- The pages that follow contain the complete Story of SerpentHead--
- not only a description of events immediately preceding the game,
- but also a history of the Land of Xanaria where the game takes
- place, complete with a list of Kings and Royal Mages.
-
- You may ask, "Why such a long story for one game?" It is true
- that much of the information contained herein will have no direct
- bearing on your actual game play, but we felt that having a sense
- of history and purpose would give you a greater overall enjoyment
- of the game. In addition, this history provides an excellent source
- for sequels and prequels, which, unlike some game designers, we
- have planned out well in advance to give those games a credible
- storyline, should they materialize. In the following pages, you may
- find a reference to SerpentHead Zero, a prequel we plan to release
- if we see sufficient response to this game.
-
- But that is for the future. For the present, there is some
- information you will need to know before you continue reading.
- When you play SerpentHead, you will be cast in the role of Sir
- Mharim, a knight who has taken it upon himself to infiltrate Castle
- SerpentHead. It is important here to note that player knowledge is
- not necessarily character knowledge--meaning that Mharim may
- not know what you, the player, know. But, most of the time, this
- will not present a problem. Mharim does know the following
- story, however, and you should too (especially since the story may
- contain hints that will help you during game play). We, the
- authors, hope you enjoy both the story and game.
-
-
-
- The Story Thus Far
-
- The Scepter
-
- Long ago in the land of Xanaria, there lived a great and powerful
- wizard, Ophiuchus. Ophiuchus was the Royal Mage (under King
- Ethor III), and he was as good and pure as his White Magic. The
- same cannot be said, however, of his vile brother, Salorann, who is
- also known as the "Dark Sorceror".
-
- One night, Ophiuchus had a dream in which he saw Salorann
- among Dragons. He saw him swear allegiance to the King of
- Dragons, Stolm, in order to learn the otherwise-forbidden lore of
- Dragon Magic. He saw Salorann grow powerful, so powerful in
- fact that his power dwarfed that of his brother. In this same
- dream, he saw Salorann lead an army of Dragons to Castle
- SerpentHead. He saw a battle, and the face of a fallen King; he
- saw a strange staff, and he heard a voice saying, "Seek ye the
- Book of Serpents."
-
- When Ophiuchus awoke, he knew that this was no ordinary dream.
- He knew that Salorann must be plotting to amass an army of
- Dragons to besiege the castle and overthrow the King. He also
- knew that his White Magic alone could not destroy him. He
- needed a weapon powerful enough to defeat Salorann. So he set
- out to create the staff he had seen in his dream.
-
- In his dream, Ophiuchus had seen a staff which appeared to have a
- double-headed snake with glowing eyes coiled about it with a
- glowing orb on each end. He recognized the staff with the coiled
- snake as his own, but the orbs and the snake's eyes were
- unfamiliar to him. For the answers as to what these objects were,
- he went to Kendar the Weaponsmith, the master creator of magical
- weapons such as Axalar, the Sword of Virtue. As it turned out,
- Kendar himself had the two orbs, which he gave to Ophiuchus.
- After listening to Ophiuchus' description of the staff, Kendar
- concluded that the snake's eyes must be the twin Stones of
- Drakkhenar, a volcano known as the Home of Dragons.
-
- Ophiuchus then set out to obtain the Stones. On his way to
- Kendar's smithy, Ophiuchus had met a man named Lorin, whose
- homeland had been ravaged by Stolm. Lorin himself was on his
- way to Kendar, in search of a weapon which could destroy Stolm.
- Kendar presented Lorin with the dagger "Drakkhencist" ("Dragon-
- Cutter"), which works as a homing missile on Dragons, searching
- out their weakest point. Because a great number of the Dragons
- normally present on Drakkhenar were busy attacking Castle
- SerpentHead, Ophiuchus and Lorin were successful in their quest
- when ordinarily they couldn't have survived. This event is known
- as the First Trek Up Drakkhenar.* Ophiuchus now had all three
- magical objects, so he combined them and called the assembled
- staff the SerpentScepter.
-
- *The land's leading mystics have stated that there will be a Second
- Trek Up Drakkhenar, but its purpose is unclear.
-
-
- The Nine Days War
-
- As Ophiuchus was busy on Drakkhenar, Salorann and his army of
- Dragons launched their attack on Castle SerpentHead. For eight
- days, the King's Royal Guard kept them back, but by the ninth
- day, the Guard was so depleted that Salorann's army stormed the
- castle. But fortunately, Ophiuchus returned with the
- SerpentScepter and unleashed its power on Salorann. Salorann
- crumpled beneath its might, and the remaining Dragons fled when
- they saw their leader defeated. The Nine Days War was over.
-
- Ophiuchus had defeated Salorann, but he couldn't bring himself to
- bring the full power of the Scepter to bear on his brother, for surely
- it would have killed him. Salorann escaped by casting the spell of
- Teleportation saying, "You were a fool to spare me, Ophiuchus!
- One day, I shall return and use that Scepter of yours to conquer all
- the world!" Salorann's threat made Ophiuchus realize that the
- SerpentScepter was much too powerful a weapon to leave
- assembled, so he separated it into its component parts and hid
- them within the ruins of the ancient and monstrous Castle
- IronGate. Because Ophiuchus knew that Salorann would be after
- these artifacts, he created special box-shaped containers and
- locked them with special spells that would prevent anyone with an
- evil heart from opening them. Ophiuchus recorded the location of
- the components in a book written in his own language--a special
- dialect that can only be translated by Royal Mages.
-
- The Second Coming of Salorann
-
- Many years later, long after the death of Ophiuchus, the Royal
- Mage Cendric, from the line of Ophiuchus, had a dream like his
- ancestor's. In his dream, he saw the Dark Sorceror (who had
- preserved himself using perverse necromancy and arcane spells)
- returning to Castle SerpentHead; he saw himself lying dead; he
- saw the face of a clock, and he heard a voice saying, "Seek ye the
- Book of Serpents."
-
- After he awoke, he consulted Ophiuchus' book. He then went on a
- quest to bring back the parts of the SerpentScepter (the details of
- which will be chronicled in SerpentHead Zero). Cendric was
- successful in his quest and brought the parts back to Castle
- SerpentHead to be reassembled. Unfortunately, Cendric had just
- finished reassembling the Scepter when Salorann appeared behind
- him and attacked. The Scepter flew from Cendric's hands as he
- fell to the floor. Salorann reached for the Scepter, but right before
- he took hold of it, Cendric invoked a special spell that he had
- prepared to hide the Scepter to keep it out of Salorann's hands.
- Enraged, Salorann turned on Cendric, but he had already died.
- Salorann then took out his anger by viciously murdering all those
- who were in the castle.
-
- Because Cendric had foreseen his own death in his dream, he had
- told his young apprentice, Tarm, of his plans to hide the Scepter.
- Cendric had told Tarm that, if he died, Tarm was to go to the
- closest village and tell the people how to find the Scepter. Just as
- Tarm was fleeing from the castle, however, the Dark Sorceror
- appeared before him and seared him with a magic fireball.
- Thinking that Tarm was dead, Salorann went back into the castle.
- Tarm actually was not dead, but was badly injured. He made his
- way to the village and told the people of the attack and of the
- SerpentScepter being the only weapon that could destroy Salorann.
- But, before he could tell them where the Scepter was hidden, he
- died. His final words were, "Seek ye the Book of Serpents. . ."
-
- Sir Mharim's Quest
-
- That was years ago. Since then, the Dark Sorceror has taken
- control of the kingdom and the villagers live in fear. Others have
- attempted to find the Scepter--many have left; few have returned.
- Those that have come back have brought little information of
- value except for a crude map of the castle. Also, it has been
- learned that the Dark Sorceror has cast the spell of Protection from
- Weapons around the castle. This spell prevents anyone from
- bringing weapons and shields into the castle. Therefore, you must
- enter the castle armed with only your wits.
- Fare thee well, Sir Mharim.
-
-
- CHAPTER 2: A History of the Land
-
- The world on which exists the kingdom of Xanaria consists of
- only two large continents, with seemingly infinite numbers of
- islands and other smaller land masses. The two major continents
- are separated by a vast ocean called the Sea of Partition, which is
- so named because its tumultuous waters prevent all but the most
- sturdy of vessels from crossing it. For this reason, the cultures that
- dwell on either continent have been for the most part isolated and
- have developed independently of each other.
-
- Intelligent life came into being at approximately the same time on
- both continents, and both cultures developed at roughly the same
- rate until the Feudal Era. During this Era, nations and kingdoms
- did not exist. In their place were individual estates, usually owned
- by a lord who set his or her estate's own governmental hierarchy
- and/or caste system. Since there are no feelings of nationalistic
- unity within such a system, estates constantly fought and bickered
- with one another.
-
- On the continent of Xanaria, a race of mountain-dwellers known
- as the Charia took advantage of feudal disunion. While the estates
- fought with one another, the Charia slowly grew their own army
- and resources, poised for an all-out war of conquest. When they
- finally struck, the quarreling estates were no match for the Charia's
- superior forces. The Charia swarmed over the continent like a
- voracious swarm of locusts, devouring everything in their path and
- growing stronger all the time. Eventually, the Charia conquered
- all but the most powerful estates. Lord Ethor, master of one such
- estate, realized that only as a unified whole could the remaining
- estates hope to defeat the Charia. He gradually convinced the
- other lords, and in doing so gave birth to the first nation the world
- had ever seen. Ethor was recognized as the leader of the new
- nation, and his coat-of-arms, a hissing snake, was the basis for the
- nation's name: SerpentHead. The combined might of the former
- estates was enough to stop the spread of the Charian Empire, but
- was insufficient to completely defeat it. The two forces continued
- to periodically wage war on each other, neither one emerging a
- clear victor.
-
- Several years following the first clash of SerpentHead and the
- Empire, a mysterious woman came before the Charian Emperor.
- The woman was an immensely powerful sorceress who had made
- the mistake of believing the Charia to be benevolent leaders and
- had come to help the Emperor improve the living conditions of his
- subjects. The Emperor saw a grand opportunity to exploit her
- power, thereby increasing his own might enough to defeat
- SerpentHead and expand his rule over the entire continent. The
- sorceress was given the grandiose title of S'hi Sharim, which in the
- language of the Charia means "Imperial Mage." Although the title
- was impressive, it actually gave her no political power whatsoever.
- All power continued to rest with the Emperor, who instructed the
- sorceress to perform various feats of magic (under the guise of
- helping the citizens of the Empire) that were, in truth, engineered
- to further his own interests. After some years, the sorceress
- discovered the treachery of the Emperor. Furious that her magic
- had been used for evil ends, she vowed to leave Xanaria never to
- return, but not before she furnished Ethor with some powerful
- enchanted weapons that would enable him to defeat the Charia
- once and for all.
-
- Ethor's army, now augmented by the sorceress' weaponry,
- launched an attack on the Empire. The ensuing war was won
- quickly, but at a high cost. Many of Ethor's soldiers fell, and
- every last member of the Charian Imperial race was slain during
- the battle. The oppressed were now free, however, and the
- oppressors were no more. But what had happened forced everyone
- to realize that they could not return to the old feudal ways.
- Overwhelmed with a feeling of togetherness unlike any ever felt
- before, the people of Xanaria decided to unite under one ruler.
- That ruler, they decided, would be the hero of the war, Ethor. In
- order to show that his leadership would be nothing like the
- Charia's, Ethor abandoned most everything associated with them,
- such as their castle, IronGate, and the title "Emperor" (however, he
- liked the idea of having an Imperial Mage, so he did in fact
- appoint one, but changed the title to "Royal Mage"). So, in an
- elaborate ceremony, Ethor was crowned King of Xanaria at the
- newly-constructed Castle SerpentHead, which was named after the
- land's first nation.
-
- The sorceress, who by that time was known only by her title,
- decided to retain that name but remove the imperial S'hi from it.
- Following that, the Sharim (or "the Mage") traveled to the other
- continent, whose inhabitants were still experiencing the constant
- quarreling of feudalism. By teaching them the ways of peace and
- diplomacy, she united the fragmentary estates into a single nation.
- Under her great leadership, the nation has prospered and has not
- experienced the horror of war in over two hundred years.
- Although she was never a Royal Mage, her actions on
- SerpentHead's behalf have earned her official recognition as The
- First Royal Mage. She is honored as a great hero by the people of
- Xanaria, who often pay her homage by naming their first-born
- child after her ("Sharim" for girls, "Mharim" for boys).
-
- What became of the Sharim's weaponry is in question. It is known
- that many of the Sharim's weaker weapons were broken in battle.
- Others were pried from the death-grips of fallen soldiers by
- Charian looters. It is not known where these weapons are kept, but
- they are rumored to be in a hidden armory at IronGate. Since the
- war, many have ventured to IronGate and some weapons have
- been recovered, but the location of the armory, if it exists, is still a
- mystery.
-
- AN INTERESTING FOOTNOTE TO THIS STORY: The Dark Sorceror's
- ultimate goal is conquest of the entire world, but even his
- sorcery is no match for the power of the Sharim. For this
- reason, the Dark Sorceror seeks the SerpentScepter, with which he
- could defeat the Sharim. However, he has been unable to find it.
- This is why he lets adventurers into Castle SerpentHead in the first
- place: It is his hope that one of them will discover the Scepter for
- him, in which case he will kill the adventurer and steal it for
- himself. Therefore, it is likely that he closely watches all those
- who enter the Castle. Your only hope for victory is that he has
- grown lax in his vigil after so many years.
-
- For details of Xanaria's subsequent history, consult Chapters 3
- and 4: "The Line of Ethorian Kings" and "The Royal Mages."
-
-
- CHAPTER 3: The Line of Ethorian Kings
-
-
-
- There have been five Ethorian Kings, beginning with Ethor the
- Great. As a tribute to him, all subsequent Kings took the name
- Ethor when they assumed the throne. The people of Xanaria feel a
- great sense of loyalty and respect for their Kings, and as a sign of
- their affection they have given Royal Surnames to each monarch
- (for example, Ethor III is called "the Valiant," and Ethor IV, "the
- Pious"). Because of the Dark Sorceror's evildoings, there will be
- no more Ethorian Kings; so remember these great men well.
-
- Ethor the Great: Lord Ethor was originally the head of the
- continent's largest estate during the Feudal Era. During the
- Charian Expansion, he unified the larger estates to fight the
- Charia. After they were deposed, Ethor was selected as the first
- King of Xanaria. Ethor established Xanaria's governmental
- system, instituted the Royal Mage system, wrote the Kingdom's
- first legal code--his list of achievements is endless. He is certainly
- worthy of the surname, "The Great." For more information about
- Ethor, consult Chapter 2: "A History of the Land."
-
- Ethor II the Unsung: Ethor II was the first son of Ethor the great.
- Shortly after his birth, his mind was manipulated by then Royal
- Mage Andrache, who planned to use Ethor II as a puppet to gain
- control of the kingdom. As a result of Andrache's manipulations,
- Ethor II never really was able to live his own life; his day-to-day
- existence was a battle between his own will and Andrache's.
- When Ethor the Great died, Ethor II was made King, although his
- mind was still being controlled. Andrache's plan nearly
- succeeded, but fortunately, a young but gifted magician named
- Ophiuchus who happened to be staying at the Castle was able to
- detect Andrache's use of Black Magic. When he confronted the
- Black Royal Mage, Andrache attacked Ophiuchus. The two
- mages then entered into a magical battle of immense proportions.
- The battle so distracted Andrache that he lost his hold on Ethor II,
- who stepped in front of Ophiuchus to shield him from Andrache's
- attack--an act of heroism that would prove to be fatal. Andrache
- raged at his accidental destruction of his puppet and briefly let his
- guard down. Ophiuchus seized the opportunity and vanquished
- Andrache. Ophiuchus then went to attend to the dying Ethor, but
- it was too late. Ethor II's final words were a plea for forgiveness of
- all he had done under Andrache's evil influence.
-
- Ethor III the Valiant: Following the death of Ethor II, his younger
- brother ascended the throne. The newly-crowned Ethor III's first
- act was to officially grant his brother a pardon for his unintended
- actions. His second act was to appoint Ophiuchus as the next
- Royal Mage--a decision which would prove to be exceedingly
- wise. For with Ophiuchus' help, Ethor III was able to root out all
- corruption which had festered within the government because of
- Andrache. Ethor III's great leadership prevented the kingdom from
- sinking into civil war after its deterioration. Ethor III perished
- during the Nine Days War at the hands of Stolm's army; his
- actions on the battlefield earned him the surname, "the Valiant."
-
- Ethor IV the Pious: Although Ophiuchus was unable to save Ethor
- III's life during the Nine Days War, he was able to save the life of
- his son, who eventually became King Ethor IV. Ethor IV was a
- benevolent leader and his reign was a time of complete peace. A
- simple and holy man, Ethor IV felt that wealth was unimportant if
- not used for the betterment of life. As a result, he gave great
- amounts of money to the poor--a characteristic which won him
- great favor with his subjects. When Ophiuchus died, Ethor IV
- honored him by building a Chapel within the Castle in his name.
- Ethor IV then appointed Imeri as the next Royal Mage. Ethor IV
- eventually died of old age.
-
- Ethor V the Stoic: The son of Ethor IV was also a peaceful man,
- benevolent and good like his father. He is known as "the Stoic"
- because he never outwardly expressed himself, although he was in
- fact very kind and holy. His reign was essentially peaceful until
- the return of Salorann. After Imeri died, Ethor V appointed
- Ophiuchus' grandson Cendric as the next Royal Mage. Ethor V,
- Cendric, and the entire royal family were murdered by Salorann;
- therefore, Ethor V is the last of the Ethorian Kings.
-
-
- CHAPTER 4: The Royal Mages
-
-
-
- The Royal Mage is the Kingdom's leading magician--the highest-
- ranking wizard in the land. A Royal Mage has duties in many
- areas, including research in the field of magic, the drafting of
- magical legislation, and defense--specifically overseeing the use of
- enchanted weaponry in the Royal Guard and the security of the
- King within the Castle. Beyond these duties, however, lies a
- Royal Mage's most important role--friend and advisor to the King.
-
- After what happened with Andrache, all Royal Mages are required
- to practice only White Magic--Black Magic and Dragon Magic are
- forbidden to them, as they are to all mages. White Magic consists
- of those spells, potions, and incantations which are only used for
- good purposes. This contrasts sharply with Black Magic, which
- can produce desirable results, but will also produce an evil
- outcome in return. However, Black Magic can be very tempting
- because the evil it produces often seems quite insignificant when
- compared to its desired effects. This often incites a user to
- continue practicing Black Magic. Unfortunately, Black Magic
- tends to have a cumulative negative effect on a user's soul--the
- more one uses Black Magic, the more permissive of evil one
- becomes. Soon, users develop a complete disregard for others and
- live only for themselves. The effect is just the opposite with White
- Magic. Dragon Magic is a form of intensely powerful magic that
- can only be wielded safely by dragons. For them, it is neutral--it
- can be used for good or for evil with no effect on the dragon's soul.
- However, when a human uses Dragon Magic, it has an increased
- Black Magic effect. This is why Dragon Magic has been
- forbidden.
-
- Here, in order, is the complete list of Royal Mages to date:
-
- The Sharim: During the years of battle between the Charian
- Empire and the nation of SerpentHead, a mysterious woman
- approached the Charian Emperor and offered to use her vast
- magical powers for the good of his subjects. Unfortunately, the
- Emperor tricked the woman into using her powers for evil. The
- woman, who eventually became known as simply "The Sharim"
- (which in the Charian Imperial language means "The Mage"), later
- discovered the Emperor's scheme. She soon realized that the
- Charia were not benevolent leaders, but in reality ruled as
- oppressive dictators. To correct her mistakes, she presented Lord
- Ethor of SerpentHead with some highly powerful enchanted
- weapons of her own design. With these weapons, SerpentHead
- finally defeated the Charia. As a tribute to the Sharim, Ethor gave
- her the title of "The First Royal Mage," although she in fact never
- was one. Following this, the Sharim left Xanaria and traveled to
- another continent where she unified its quarreling inhabitants into
- a peaceful, powerful nation. It is only conjecture, but by all
- available accounts, the Sharim is still alive. It is unknown how
- she has achieved such a long life span without the use of Black
- Magic.
-
- Tolidus: One day in the time before the Charian Expansion, Lord
- Ethor was traveling on horseback when out from the shadows
- jumped three knights from a rival estate. Their sudden movement
- startled Ethor's horse, which reared back, throwing Ethor hard to
- the ground. One knight quickly unsheathed his sword, planning to
- run it though the stunned Ethor. But before he could act, a man
- leapt upon him and ran his sword through the knight instead.
- Immediately, the man turned and faced the other two knights, who
- quickly drew their weapons and engaged him in battle. The loud
- clamor of sword striking sword awakened the dazed Ethor, who
- then witnessed a most amazing battle. Somehow, the lone stranger
- was able to dispatch both knights without receiving so much as a
- scratch. After the battle, the stranger helped Ethor to his feet. The
- man said his name was Tolidus, and he had just happened to be
- nearby when he heard the commotion caused by Ethor's horse.
- Ethor rewarded Tolidus' heroism by making him a general in his
- army. Eventually, Tolidus became the supreme commander of all
- of SerpentHead's armed forces. Ethor and Tolidus became the
- closest of friends, each man always looking out for the other.
- Once, Ethor observed Tolidus using magic in battle against the
- Charia. This, coupled with the pair's close friendship, prompted
- Ethor's decision to name Tolidus as the second Royal Mage,
- although in truth Tolidus was not a very skilled magician. Tolidus
- was a good man, however. He died of natural causes shortly after
- the birth of Ethor's first son.
-
-
- Andrache: Shortly after Tolidus' death, Ethor summoned the
- greatest mages from throughout the land to Castle SerpentHead to
- find who would be the next Royal Mage. One of the candidates
- was named Andrache, and his adeptness at various forms of magic
- greatly impressed Ethor, who was accustomed to the meager
- magical ability of Tolidus. Thus, Andrache was proclaimed the
- third Royal Mage, despite his somewhat questionable character.
- Ethor did not realize, unfortunately, that Andrache's magical
- ability was greatly augmented by his use of Black Magic. In
- actuality, Andrache planned to use his position as Royal Mage to
- gain control of the Kingdom. To this end, he began to magically
- manipulate the mind of Ethor's young son. Andrache knew that
- the boy would one day become king, and if the king was
- Andrache's puppet, he would in fact have the power. Andrache
- continued his corrupt actions for several years. As time wore on,
- Ethor's health began to fail. As a result, Ethor's son began to take
- on more and more of the leadership responsibilities his ailing
- father could no longer handle. Andrache, whose control was still
- in place, used his influence to have his friends appointed to
- important governmental positions. The stage was set for Andrache
- to assume control of the Kingdom. Finally, Ethor's health failed
- completely and he died, whereupon his son assumed the throne
- and took the name Ethor II. Andrache nearly realized his goal, but
- for a young magician who had come to the castle to attend Ethor's
- funeral. The magician's name was Ophiuchus, and he somehow
- managed to detect Andrache's use of Black Magic when no one
- else had been able. When Ophiuchus confronted Andrache, the
- Black Royal Mage attacked him. The two mages fought a bitter
- battle, during which Ethor II, who had broken free of Andrache's
- control, sacrificed himself to save Ophiuchus. Ophiuchus then
- vanquished Andrache.
-
- Ophiuchus: After defeating Andrache, Ophiuchus explained to the
- new king, Ethor III, exactly what Andrache had been plotting.
- Ethor III was wise enough to realize that Andrache's corruption
- had likely spread throughout the government. Consequently, he
- ordered a full-scale investigation to be launched and named
- Ophiuchus head investigator. Ophiuchus uncovered most of the
- corruption that had festered within, and advised the new king on
- how to deal with it. Ophiuchus, who also possessed uncanny
- leadership skills, also advised Ethor III on how to assuage feelings
- of civil unrest that arose when knowledge of the corruption
- became public. With the combined leadership abilities of
- Ophiuchus and Ethor III, a civil war was averted. Ethor soon
- named Ophiuchus as the next Royal Mage, restoring the people's
- faith in that position after Andrache's treachery. Unfortunately,
- Ophiuchus' ascension angered his jealous brother Salorann, who
- had always envied Ophiuchus' superior magical ability. To prove
- his own might, Salorann began practicing Black Magic.
- Eventually, he even chose to learn Dragon Magic, which
- thoroughly corrupted his soul, but made him the most powerful
- mage ever known. To combat his brother, Ophiuchus assembled
- the SerpentScepter, the most powerful magical weapon ever
- created. Ophiuchus defeated Salorann during the Nine Days War,
- but the evil mage escaped, vowing to one day avenge himself.
- This is only one example of the many great deeds of Ophiuchus,
- whose exploits have become legend. Ophiuchus eventually died of
- natural causes because there is no known magic, White or
- otherwise, capable of warding off death permanently. Salorann
- has achieved a long life span through some unknown spell of his
- own design, although one can rest assured that this spell reeks of
- Black Magic. The Sharim has also lived an inordinately long
- time, but no one can be sure how she accomplished this.
-
- Imeri: After the death of Ophiuchus, Imeri was chosen as the next
- Royal Mage. An accomplished magician, Imeri is best
- remembered for the scientific methodology he applied to magical
- research that had not received much use beforehand. As a result of
- his persistent research, Imeri made numerous discoveries in the
- field of magic, greatly expanding the number and variety of
- available White Magic spells. Imeri's other major accomplishment
- is the institution of Royal Mage Apprenticeship, which involves
- the education of a magically inclined child in the ways of magic
- by the Royal Mage. An apprentice would eventually go on to
- become Royal Mage. Not only would this practice ensure
- competent Royal Mages, but also reduce the likelihood of a second
- Andrache receiving the title. Imeri's time as Royal Mage was a
- time of peace. He died of natural causes.
-
- Cendric: Imeri chose Ophiuchus' grandson, Cendric, as his
- apprentice. So, after Imeri's death, Cendric became the Royal
- Mage. Cendric's time was essentially peaceful until he learned in
- a dream that Salorann was planning to attack. Cendric quested to
- retrieve the SerpentScepter, but before he could use it, Salorann
- slew him. Cendric's final action was to hide the SerpentScepter in
- order to keep it away from Salorann. The Scepter must be found if
- Salorann is to be defeated.
-
-
- "SerpentHead" Copyright (c) 1994 by Kathy and Bill Cassidy
- Midpak MIDI drivers Copyright (c) 1994 The Audio Solution
- General MIDI patches (c) 1994 The Fat Man and K. Weston Phelan
-
-